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HandsDataSender.cs
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using System;
using System.Collections;
using Assets.RemoteHandsTracking.Data;
using Assets.RemoteHandsTracking.Utilities;
using UnityEngine;
namespace Assets.RemoteHandsTracking
{
public class HandsDataSender : MonoBehaviour
{
public string SendToIp = "127.0.0.1";
public int SendToPort = 27000;
public bool CompressDataWithGzip = true;
public int SendKeepAlivePacketEveryNSeconds = 5;
private static int WaitNSecondsBetweenHandDataInitializationIfNotReady = 1;
private static readonly int WaitNSecondsBetweenTCPSendingFailures = 5;
private UDPSender _udpSender;
private TCPSender _tcpSender;
void Start()
{
_tcpSender = new TCPSender(SendToIp, SendToPort);
_tcpSender.Connected += (sender, args) =>
{
PollSendSendSekeletonAndMeshData();
};
#if !UNITY_EDITOR
StartCoroutine(KeepTcpAlive());
#endif
}
private void PollSendSendSekeletonAndMeshData()
{
StartCoroutine(InitializeSkeletonAndSend(OVRPlugin.Hand.HandLeft));
StartCoroutine(InitializeSkeletonAndSend(OVRPlugin.Hand.HandRight));
StartCoroutine(InitializeMeshAndSend(OVRPlugin.Hand.HandLeft));
StartCoroutine(InitializeMeshAndSend(OVRPlugin.Hand.HandRight));
}
private IEnumerator KeepTcpAlive()
{
while (true)
{
try
{
_tcpSender.SendKeepAlivePacket();
}
catch (Exception e)
{
Debug.LogError($"Keep alive error, {e}");
}
yield return new WaitForSeconds(SendKeepAlivePacketEveryNSeconds);
}
}
void Update()
{
PollAndSendHandTrackingData(OVRPlugin.Step.Render, OVRPlugin.Hand.HandLeft);
PollAndSendHandTrackingData(OVRPlugin.Step.Render, OVRPlugin.Hand.HandRight);
}
void FixedUpdate()
{
PollAndSendHandTrackingData(OVRPlugin.Step.Physics, OVRPlugin.Hand.HandLeft);
PollAndSendHandTrackingData(OVRPlugin.Step.Physics, OVRPlugin.Hand.HandRight);
}
private void PollAndSendHandTrackingData(OVRPlugin.Step renderStep, OVRPlugin.Hand handType)
{
OVRPlugin.HandState handState = default(OVRPlugin.HandState);
if (OVRPlugin.GetHandState(renderStep, handType, ref handState))
{
try
{
SendDataUDP(XmlSerialize.Serialize(HandRelatedDataContainer.AsHandData(
new HandData(renderStep, handType, handState)
)));
}
catch (Exception e)
{
Debug.Log($"Unable to send hand data: {e.ToString()}");
}
}
}
private IEnumerator InitializeSkeletonAndSend(OVRPlugin.Hand hand)
{
var skeletonType = GetSkeletonTypeFromHandType(hand);
OVRPlugin.Skeleton skeleton;
if (OVRPlugin.GetSkeleton(skeletonType, out skeleton))
{
try
{
var skeletonDataJson = XmlSerialize.Serialize(HandRelatedDataContainer.AsSkeletonData(
new SkeletonData(skeleton, skeletonType)
));
StartCoroutine(SendDataTCP(skeletonDataJson)); //skeleton data is too big for single UDP packet
yield break;
}
catch (Exception e)
{
Debug.Log($"Unable to send skeleton ({hand.ToString()})data: {e.ToString()}");
}
}
yield return new WaitForSeconds(WaitNSecondsBetweenHandDataInitializationIfNotReady);
}
private IEnumerator InitializeMeshAndSend(OVRPlugin.Hand hand)
{
var meshType = GetHandMeshTypeFromOVRHandType(hand);
OVRPlugin.Mesh mesh;
if (OVRPlugin.GetMesh(meshType, out mesh))
{
try
{
var meshDataJson = XmlSerialize.Serialize(HandRelatedDataContainer.AsMeshData(
new MeshData(meshType, mesh)
));
StartCoroutine(SendDataTCP(meshDataJson)); //mesh data is too big for single UDP packet
}
catch (Exception e)
{
Debug.LogError($"Unable to send mesh data: {e.ToString()}");
}
}
yield return new WaitForSeconds(WaitNSecondsBetweenHandDataInitializationIfNotReady);
}
private void SendDataUDP(string data)
{
if (_udpSender == null)
{
_udpSender = new UDPSender(SendToIp, SendToPort);
_udpSender.Connected += (sender, args) =>
{
Debug.Log("UDP Connected hands data endpoint");
};
}
_udpSender.Send(CompressDataWithGzip ? GzipCompression.Compress(data) : data);
}
private IEnumerator SendDataTCP(string data)
{
bool shouldRetry = false;
do
{
try
{
_tcpSender.Send(CompressDataWithGzip ? GzipCompression.Compress(data) : data);
shouldRetry = false;
}
catch (Exception e)
{
shouldRetry = true;
}
if (shouldRetry)
{
Debug.LogError("Unable to send TCP data, waiting");
yield return new WaitForSeconds(WaitNSecondsBetweenTCPSendingFailures);
}
} while (shouldRetry);
yield break;
}
private static OVRPlugin.SkeletonType GetSkeletonTypeFromHandType(OVRPlugin.Hand hand)
{
return hand == OVRPlugin.Hand.HandLeft ?
OVRPlugin.SkeletonType.HandLeft :
hand == OVRPlugin.Hand.HandRight ?
OVRPlugin.SkeletonType.HandRight : OVRPlugin.SkeletonType.None;
}
private static OVRPlugin.MeshType GetHandMeshTypeFromOVRHandType(OVRPlugin.Hand hand)
{
return hand == OVRPlugin.Hand.HandLeft ?
OVRPlugin.MeshType.HandLeft :
hand == OVRPlugin.Hand.HandRight ?
OVRPlugin.MeshType.HandRight : OVRPlugin.MeshType.None;
}
}
}