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Upscaling artifacts on complex areas #175

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40inD opened this issue Feb 24, 2025 · 0 comments
Open

Upscaling artifacts on complex areas #175

40inD opened this issue Feb 24, 2025 · 0 comments

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@40inD
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40inD commented Feb 24, 2025

I have encountered the following problems when upscaling:

  1. Adding some "dotted" noise into clear uniform surfaces like walls, non-textured clothes;
  2. Uniform-like or "bacteria"-like noised content instead of original structure of such objects like grass, trees greenery, wallpapers, textured floor surfaces, lace clothings, etc, loosing original context .
  3. loosing texture content on objects in background like textured walls, soft furniture surfaces (for example, leather texture).

Even if I explicitly list such objects in a positive promt.

I used default settings and tried different cfg_scale_start and _end values and different s_noise values.

My current settings is:
Image

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