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vrm import crash and skelteton error #468

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Ander456 opened this issue Jan 9, 2025 · 4 comments
Open

vrm import crash and skelteton error #468

Ander456 opened this issue Jan 9, 2025 · 4 comments

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@Ander456
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Ander456 commented Jan 9, 2025

Describe the bug
when i import a vrm model . crash. when i skip crash skeleton wrong.

Screenshots, log
image

img_v3_02ic_eba60a48-f9ba-40f6-906e-5c2cb41640dg

UnrealEngine Version:
UE5.2.3

Additional context
Uploading sun7600600.zip…

@ruyo
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ruyo commented Jan 12, 2025

Hi.
Are you trying to attach a file? It doesn't seem to be a link.
If you are using VRM1, try VRM0.

@Ander456
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sorry the vrm file link is below, please check it out
sun7600600.zip

@ruyo
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ruyo commented Jan 13, 2025

Thanks for the report.
Please try using the latest source.

Fixed error.
There seems to be a problem with the name of the MorphTarget used in the BlendShapeGroup in VRM; if it uses a character that is not available in UE, the process is skipped.

As for the bones, they are still importing correctly in the current latest version.
In the SkeletalMesh preview, the feet are raised off the ground, but this is because some bones are lower than the Root.
This is not a problem when used on the level.

image

@Ander456
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I greatly appreciate it, thank you very much.

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