From af277d4d146b63f6debb5359fc46ac1d8c46bb0f Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 2 Feb 2025 22:57:05 +1000 Subject: [PATCH] Settings: Default to nearest sprite texture filtering Instead of whatever the 3D texture filter is. Less confusing since the UI is not disconnected when upgrading from very old releases, or Android. --- src/core/settings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/settings.cpp b/src/core/settings.cpp index b5d0b3ab72..89a15ee627 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -224,8 +224,8 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro .value_or(DEFAULT_GPU_TEXTURE_FILTER); gpu_sprite_texture_filter = ParseTextureFilterName( - si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_texture_filter)).c_str()) - .value_or(gpu_texture_filter); + si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str()) + .value_or(DEFAULT_GPU_TEXTURE_FILTER); gpu_line_detect_mode = ParseLineDetectModeName( si.GetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(DEFAULT_GPU_LINE_DETECT_MODE)).c_str())