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Releases: Nukem9/dlssg-to-fsr3

Build 0.122

22 Feb 21:47
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738 (dlssg-to-fsr3-0.122 under Main Files)

0.122:

  • Removed a workaround for Indiana Jones and the Great Circle as it is no longer necessary.

Build 0.121

10 Feb 07:39
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.121 under Main Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.121:

  • Added additional error logging.
  • Added future proofing for RTX Remix-based games.
  • Fixed issues reading configuration settings when supplied through environment variables.

Build 0.120

08 Feb 13:01
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.120 under Main Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.120:

  • Added support for intercepting/hooking over-the-air Streamline plugin updates with the Universal edition.
  • Added support for games that pass in bidirectional distortion field resources.
  • Added workarounds to support Indiana Jones and the Great Circle.
  • Added workarounds to better support RTX Remix-based games.
  • Added workarounds for games providing incorrect camera far, near, and field of view values.
  • Migrated to the latest AMD FidelityFX SDK (v1.1 -> v1.1.3).
  • Fixed occasional blurry rectangle (interpolation rect) issues when switching upscalers or changing output resolutions.

Build 0.100

09 Jul 17:16
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.100 under Main Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.100:

  • Tentative support for FSR 3.1 frame generation.
  • Added extremely experimental support for Vulkan. Expect artifacts and disocclusion issues.
  • Implemented even more aggressive hooking in the universal variants due to recent DLSS SDK changes.
  • Revised a number of debug log prints.

Build 0.90

10 Jan 05:41
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.90 under Main Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.90:

  • Added a universal zip archive for maximum game support. Separate READ ME.txts are included within each folder. Registry key tweaks are not required.
  • Universal DLLs now automatically disable the EGS overlay due to hooking conflicts.
  • Universal DLLs now bypass GPU architecture checks for stubborn games (Dying Light 2, Returnal).
  • HDR luminance values are now queried from the active monitor, falling back to defaults when necessary.
  • Fixed GPU driver crashes in Dying Light 2 with universal DLLs.
  • Hardware accelerated GPU scheduling status is now logged.

Build 0.81

03 Jan 17:23
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.81 under Old Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.81:

  • Fixed GPU hangs in certain games with major scene transitions (e.g. The Witcher 3).
  • Miscellaneous smaller stability fixes and error checking.
  • Added the ability to rename nvngx.dll to version.dll, winhttp.dll, or dbghelp.dll to avoid the registry key signature override requirement.

Build 0.80

24 Dec 00:32
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.80 under Old Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.80:

  • Hopefully fixed all texture format conversion crashes (e.g. Hogwarts Legacy).
  • Improved error logging, again.

Build 0.70

21 Dec 11:24
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.70 under Old Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.70:

  • Error checking code rewritten.
  • Logging code rewritten.
  • Added better support for texture dimensions/formats changing at runtime.
  • Added a developer config option to show only interpolated frames.
  • Improved nvngx wrapper dll compatibility.

Build 0.60

19 Dec 21:58
03da10a
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.60 under Old Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.60:

  • The nag prompt at startup has been removed.
  • Added a log file ("dlssg_to_fsr3.log") in the game directory.
  • Added support for developer options and debug overlay ("dlssg_to_fsr3.ini").
  • Miscellaneous stability tweaks.

Build 0.50

19 Dec 03:52
03da10a
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Builds have been moved to Nexus Mods.

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.50 under Old Files)

Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.




Installation instructions ("READ ME.txt") are provided in the corresponding zip archives. The DLSSTweaks Edition should be used if you have DLSSTweaks installed.

An Nvidia RTX graphics card is required. Streamline has hardcoded checks that ignore GTX cards. Consider this an alpha test.

Ko-fi Tip Jar | Enabling Frame Generation | HDR Support?

0.50:

  • Experimental format conversion support. This MIGHT support HDR-enabled games.